This is a small collection of products/projects I've made, in 2022, to study procedural environment modeling and further facilitate curve workflows.
Some of these are available on my Gumroad-page
They are widely positive rated, with a total of over 100 reviews and more then 3000 downloads.
BushDraw started as a quick experiment of creating generic bushes. Which I planned to use as background assets.
Upon posting a WIP, I was receiving positive feedback from Archviz-artists.
They apparently need generic, easy-to-use bushes and hedges. For eg. birds-eye-view or other common shots of architectural-visualization. I went ahead, and made it a compact product.
For all my products on Gumroad so far, the nodes are free to try and study, facilitating Blender's valuable community spirit!
As a bonus for convenience, (available upon a small donation) I created libraries, with presets for more quick and direct usage 'out of the box'.
To allow for quick and easy use, I've created this library of 12 custom presets, +2 presets of the procedural Shader. Based on an easily customizable Geometry Nodes Set-up, it harnesses the power of proceduralism, to make uses of a single asset unique and thousandfold.
Single Spline Hedges
Besides fixes and smaller improvements, the 1.1 Update introduced a new *Single Line Hedge*-Nodegroup.
After creating WallDraw, it was a quick and easy to implement addition, to include a similar mechanic. Allowing to draw a regular hedge, with just a single Bezier Spline and a width-parameter. Which can be driven procedurally with *Float Curve*-Nodes, to achieve different profile shapes.
Especially for generic box-shaped hedges, this results in a quicker more direct workflow then drawing the whole outline, like introduced with the regular BushDraw-Nodegroup.
The new Nodegroup also opens the opportunity to generate different 'Top-Shapes', like this wave-shape. Which is a favorite of mine as it's a nice diversion to prune for the passionate gardener.
WallDraw is an approach of quick and easy to use draw-able walls, with irregular/natural brick patterns.
I love natural stonewalls as a gardening element. Here's an assembly I created in my parents garden, and planted with different dry-hardy species:
Satisfying garden puzzle-work
Powered with Geometry Nodes.
Whilst initially going for rough, natural stone, the setup appeared to be working good for mosaic-tiled walls too. Therefore I took inspiration in Antoni Gaudi's Parque Güell in Barcelona, which has lovely mosaic tiles. I found the use of walls as a decorative and guiding element of landscaping there, encouraging to create assets with a similar purpose.
WallDraw Preset Library
I've created a library of 16 different presets. Even though customization is great, this ensures convenient usage of tools like this - *out of the box*.
I had a lot fun, creating these fully procedural materials in Blenders Shader-Nodes. Utilizing attributes from Geo-nodes, offered me a lot of liberty in designing these. And helped me, making them really fit the walls in a compelling manner.
WallDraw Procedural Shader Preset-Library
For convenient use without delay, I've created this library with 19 different presets of fully procedural Shaders.
With a slider in the Geo-nodes, it's easy to add 'Ground-dirt' to the bottom of the walls.
Which helps to emerge the walls with their environment.
Ruining it!
Knock down the walls, simply with drawing a Spline
Utilizing that beloved feature of Blender again - to simply draw splines in the 3D-Viewport. Allows me to create an intuitive experience of quickly deleting parts of the mesh - 'ruining it'.
Good for sketching out desolate landscapes, adding history to the 3D-Scene.
Making this a particularly useful tool, to concept emerged custom walls, without ever touching a single vertex.
*Trespassers* WallDraw-Demo-Render, with Apollo-Capsule